19 Jun 2010

Perhaps the first games of my modern programming adventures. Before this point, my coding knowledge was incredibly limited. At this point, my coding knowledge was still incredibly limited, but that’s beside the point. These were the first games I made wherein most of the code was typed directly by me (compared to copy-pasting code from tutorials or using “game-engine” programs that do most of the back-end tough work for you). As such, it’s invariably an important step. I can’t say I’m proud of them, but they’re also from a solid 4 years ago. I was hardly 13, and yet I still knew how to program. And this was what I programmed. Not bad, I think.
The Basics:

Language: ActionScript 3
Tools: Flash IDE
 
The Games:
GravSwitch
[game width=”600″ height=”500″ src=”http://flipoutgames.com/wp-content/uploads/2011/05/GravSwitch.swf” title=”GravSwitch” description=”A puzzle platformer with a gravity twist!” flash=”true”/]
Controls/Instructions:
Move: Arrow keys (up to jump)
Change Gravity: Collide with green boxes (up arrow on the box means gravity goes up, down arrow is the opposite)
Don’t die: Avoiding falling too far in any direction, and try not to touch the patrolling gray circles
Objective: Reach the final level in the quickest time possible
 
GravitX

[game width=”540″ height=”400″ src=”http://flipoutgames.com/wp-content/uploads/2011/05/GravitX.swf” title=”GravX” description=”A puzzle platformer with a gravity twist!” flash=”true”/]
Controls/Instructions:
Follow ingame instructions.